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Eustress in Games
Animal Crossing's Intrinsic Fun
Game Feel
The Uncharted Series: Far From Perfect
Humor in Games
The Importance of Movement
Storytelling Through Gameplay
Interacting Gameplay Elements
Design by Subtraction
Risk-Reward Systems
Worldbuilding in Games
Giving the Player Autonomy
Streamlining Gameplay
Shrines in Breath of the Wild
Fun in Multiplayer Games
Show, Don't Tell
Effective Positive Cycles
Using Core Gameplay Mechanics Well
Ending Games Well
Creating Atmosphere